A real-time model of my sister's camera, rendered in Unreal Engine 5.
I found the camera lying around collecting dust and I thought it was an ideal prop to work on my hard-surface modelling and texturing skills.
It took around 7 weeks to complete.
Big thanks to my seniors at work who helped me with this piece; Kok Chen Yong (Critique/advice on Modelling and Texturing), Er Xiao Yang (Help on Modelling) and Tan YJ (Critique/advice on Lighting and Rendering).